MapReduce/raft/persister.go

71 lines
1.4 KiB
Go

package raft
//
// support for Raft and kvraft to save persistent
// Raft state (log &c) and k/v server snapshots.
//
// we will use the original persister.go to test your code for grading.
// so, while you can modify this code to help you debug, please
// test with the original before submitting.
//
import "sync"
type Persister struct {
mu sync.Mutex
raftstate []byte
snapshot []byte
}
func MakePersister() *Persister {
return &Persister{}
}
func clone(orig []byte) []byte {
x := make([]byte, len(orig))
copy(x, orig)
return x
}
func (ps *Persister) Copy() *Persister {
ps.mu.Lock()
defer ps.mu.Unlock()
np := MakePersister()
np.raftstate = ps.raftstate
np.snapshot = ps.snapshot
return np
}
func (ps *Persister) ReadRaftState() []byte {
ps.mu.Lock()
defer ps.mu.Unlock()
return clone(ps.raftstate)
}
func (ps *Persister) RaftStateSize() int {
ps.mu.Lock()
defer ps.mu.Unlock()
return len(ps.raftstate)
}
// Save both Raft state and K/V snapshot as a single atomic action,
// to help avoid them getting out of sync.
func (ps *Persister) Save(raftstate []byte, snapshot []byte) {
ps.mu.Lock()
defer ps.mu.Unlock()
ps.raftstate = clone(raftstate)
ps.snapshot = clone(snapshot)
}
func (ps *Persister) ReadSnapshot() []byte {
ps.mu.Lock()
defer ps.mu.Unlock()
return clone(ps.snapshot)
}
func (ps *Persister) SnapshotSize() int {
ps.mu.Lock()
defer ps.mu.Unlock()
return len(ps.snapshot)
}